![]() Boss fights requires different strategies. The levelling up mechanism is not too repetitive. Player can switch among the characters in the party real-time, based on the their skills, both in combat as well as exploration. If you enjoy a classic JRPG that is not turn based combat, this has got to be one of the games at the top of your list. Overall, it is a great game to have either on your PS Vita or even the great port for PC courtesy of XSEED games. As the last thing I ever did on my PS Vita I had maxed out all six weapons and armours for all six characters. However, since the combat is so fun, the grind is actually quite fun as well. ![]() To get all six of the best weapons 2 playthroughs are a necessity. Outside of some hidden bosses that are never really given an introduction or context outside of their names, the rest of the endgame comes down to grinding materials that are able to max out the player's best weapons and armour. Which means if the player missed one, they would have to wait until the next playthrough to be able to 100% the game. Many of the sidequests are limited time only. Sidequests appear on request boards in each of the different towns. The in combat animation work is also stellar given the models they would've had to work with. Not to mention in combat the combat effects mask a lot of the bad grpahics that you would've otherwise been exposed to. Each character has a special interaction with the environment that allows for an excuse to stop the player from exploring further than their prepared for.Īt the start of the game, the character models feel very outdated, almost like a PS1 title, however, as soon as you start to play, you realise you never get to see the details of the character models outside of cutscenes anyway. The player may revisit any part of the map to look for particular monsters to gain their materials or any plants for their ingredients as well. The map is open, with instanced sections. The player can switch between three party members on the fly in order to "break" enemies by attacking enemies with their weakness hence stunning the enemy and removing their resistances altogether. Slash, Strike and Pierce with one type for each character. There are a total of 6 different playable characters and there are three damage types. Blocking at the exact moment the enemy attack hits the player will grant a "flash guard" where for a short while every attack the player deals is a critical hit, and dodging at the right moment grants a "flash move" where time is slowed for all enemies for a short while and the player is immune to damage. While holding down the ZR trigger (which can be mapped elsewhere, in fact everything can be remapped and should be, the defaults pretty awkward to use), it turns the face buttons into skills that can be assigned in the menu and leveled up through just using them. On top of the fact that there is a skill point wheel where the first basic attack the player deals after a brief moment out of combat gains the player skill points. The game is action combat, with a button for a basic attack, a block, a dodge and a button to switch characters on the fly. The combat is a slightly less polished version of the Ys VIII combat system, so I'll borrow that section of the review and place it here. Each boss fight, each dungeon and each monster encounter has a heightened experience thanks to the music. From calm, soothing pieces to hard rock and hints of metal, the game has it all. Each track can be found on YouTube for free as the game studio makes their music inhouse and allows anyone to use their music provided they are given credit. The music is always the best part of any Ys game. ![]() The rest of the story follows Adol as he maps the Forest, literally picking up pieces of his memories as he visits places he had been to before and unravelling the secrets of the forest. As luck would have it Adol is then tasked by the Governor General in the town of Casnan to map the Great Forest. The basic plot is that Adol had ventured into the Great Forest only to return with amnesia. Ys MoC takes us to the Kingdom of Celceta and the Great Forest. Ys MoC is part of the Ys series, each game is a traveloge that was found in his home after his death. So technically, this is actually the first time Falcom had made this game. It is a remake of Ys IV which had originally had a 1993 release as two different versions by two different studios which Falcom had licenced out. Ys Memories of Celceta has a special place in my heart as my favourite PS Vita game. I have Platinum Trophy'd the game and the rest of the time was spent grinding for materials that basically make god weapons for each character. Firstly, I have sunk over 500 hours on the PS Vita version of the game in the year that it had initially been released.
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